Crafting issue: As of Beta-2...
* Crafting a robot requires a chest.
* If you use a chest that is full of inventory, that inventory is lost/destroyed.
* You don’t get to pick which chest is used in robot-crafting.
Do we care? Or do we assume that, by the time you’re crafting robots, you should know better? Do we need to pop-up a warning?
A neat solution would be to put the chest's inventory into the newly-built robot. However, that's an oddly-complex special-case to the crafting logic, and I don't think it will make it in time for v1.0. The thing is, we'd want it "general case", so it would do something like: if the ingredients have inventory and the crafted-item has inventory, then move the ingredient-inventory into the crafted item and deal sensibly with "inventory full" issues.
...Which sounds complicated (to implement) to me. It might happen before v1.0, but I'm not currently hopeful.
So the question is: what to do with the current situation?
That I can think, Robots are the only things that require a chest to craft.