WoRFC v1.6.5 Release Notes

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WoRFC v1.6.5 Release Notes

Postby worfc » Sat Jan 09, 2016 7:08 pm

Prior to v1.5, release notes were at on the web site.

Going foward, release notes will be posted only here, in the forums.
Notes about upcoming releases will be at the end of each release notes forum post.

Release/Change Notes for World of RoboFarmCraft v1.6.5(6626): "More Loot!"

    * Submitted to QA: Jan 9, 2016
    * Submitted to Apple for review: Jan 10, 2016
    * Available in the App Store: Jan 15, 2016

"Big News" items

    * New power saws: One for wood/iron, one for copper/beach, one for plastic/gates. When you cut down trees with the correct saw, it goes faster and you get more material. You get fewer seeds.
    * New seed-strippers: One for wood/iron, one for copper/beach, one for plastic, one for gates. When used on trees of the correct type, they go pretty fast (usually better than steel), and you get more seeds. Quit a bit less material, though.
    * Daily Loyalty Bonuses: Each day-in-a-row that you play (after the first) you will receive a reward for continued play. It's random, starts small on day-2 and grows pretty quickly through day-7, after which it grows more slowly, with "special" rewards on "big anniversaries" (ex: 14 days in a row, 21, 30, etc.)

Code changes:

    * Bump vsn to v1.6.5 for development
    * bugzid: 1505 drop chip-in-chip into drawer causes drawer-close
    * add holiday banner
    * remove cruft (re-pricing in RfcTimedObject, mostly)
    * bugzid: 1498 implement phase-layer for seedlings/young-tree (fixes seed-above-robot display bug)
    * bugzid: 1522 holding saw-3 prevents matching (5x needed) saw-2 for crafting
    * bugzid: 1526 add new saw sounds.
    * update VD banner
    * chest UI now indicates full stack
    * refactor MissionViewController => RfcRewardsViewController to centralize rewards display
    * bugzid: 1533 small help buttons inside robot can't be clicked
    * bugzid: 1039 refactor missions/rewards to use RfcRewardsVC
    * bugzid: 1034 rewards VC places items at robot's feet
    * bugzid: 1534 item clutter can obscure chest taps
    * bugzid: 1536 add selected-count label to drawers
    * telemetry adjustments (titles)
    * chest fix for openable furnaces.
    * fix no login-token running saved farm
    * refactor => RfcRewardsViewController payRewards:... for general-case use
    * Daily Loyalty Rewards correctly pay out (including optimizations)
    * fix bad loyalty signature on logout

Content changes:

    * new NYE banner
    * bugzid: 1498 implement phase-layer for seedlings/young-tree
    * updates for CNY 2016 (monkey)
    * add new seed-stripper images
    * Updated seed-stripper (wood) image
    * power-saws into templates/tools.
    * bugzid: 1518 implement new power tools (saws, seed-strippers)
    * adjust market node-sell prices (nerfed)
    * fix banners plist
    * bugzid: 1526 add sounds for new saws/strippers.
    * update chainsaw iron output (150=>155)
    * add VD banner
    * add loyalty sound
    * re-order missions, push fluff out later in the cycle
    * bugzid: 1534 item clutter can obscure chest taps
    * add loyalty images
    * updated loyalty bars
    * add loyalty help
    * add 'day-' prefix to loyalty keys (allows better parsing)

Server changes:

    * add loyalty rewards to login, saveFarm
    * working loyalty rewards distribution
    * fix typo

On The List!

NOTE: "The List" changes to try to keep up with user feedback; your feedback matters! Everything that we've previously talked about is still "on the list", but "early user experience", "social features" and "less obstreperous game-play/UI" are being prioritized, as I think those items are most-critical.

Plans for upcoming releases as of Jan 9, 2016:

v1.7: Focus on soldering UI. (It's long been a weak spot of the game, and I hope to make it much-much-less-sucky.)

v1.8: More circuits/automation.

v1.9: Misc, wish-list, catchup & overflow from items that were intended for earlier builds but slipped.

v1.10: Guilds (phase 1).

v1.11: VIP levels.

v1.12: Misc/Wishlist.

v1.13: Guilds (phase 2).

v1.14: Focus on "first 10 minutes" user experience.

"Eventually" ("Soon!"??): WoRFC on Apple-TV.

vFuture: 100s of great ideas that I need to sort into planned releases and then release them.
Posted by WORFC, board admin, moderator, game author.

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