Going foward, release notes will be posted only here, in the forums.
Notes about upcoming releases will be at the end of each release notes forum post.
Release/Change Notes for World of RoboFarmCraft v1.6.5(6626): "More Loot!"
- * Submitted to QA: Jan 9, 2016
* Submitted to Apple for review: Jan 10, 2016
* Available in the App Store: Jan 15, 2016
"Big News" items
- * New power saws: One for wood/iron, one for copper/beach, one for plastic/gates. When you cut down trees with the correct saw, it goes faster and you get more material. You get fewer seeds.
* New seed-strippers: One for wood/iron, one for copper/beach, one for plastic, one for gates. When used on trees of the correct type, they go pretty fast (usually better than steel), and you get more seeds. Quit a bit less material, though.
* Daily Loyalty Bonuses: Each day-in-a-row that you play (after the first) you will receive a reward for continued play. It's random, starts small on day-2 and grows pretty quickly through day-7, after which it grows more slowly, with "special" rewards on "big anniversaries" (ex: 14 days in a row, 21, 30, etc.)
Code changes:
- * Bump vsn to v1.6.5 for development
* bugzid: 1505 drop chip-in-chip into drawer causes drawer-close
* add holiday banner
* remove cruft (re-pricing in RfcTimedObject, mostly)
* bugzid: 1498 implement phase-layer for seedlings/young-tree (fixes seed-above-robot display bug)
* bugzid: 1522 holding saw-3 prevents matching (5x needed) saw-2 for crafting
* bugzid: 1526 add new saw sounds.
* update VD banner
* chest UI now indicates full stack
* refactor MissionViewController => RfcRewardsViewController to centralize rewards display
* bugzid: 1533 small help buttons inside robot can't be clicked
* bugzid: 1039 refactor missions/rewards to use RfcRewardsVC
* bugzid: 1034 rewards VC places items at robot's feet
* bugzid: 1534 item clutter can obscure chest taps
* bugzid: 1536 add selected-count label to drawers
* telemetry adjustments (titles)
* chest fix for openable furnaces.
* fix no login-token running saved farm
* refactor => RfcRewardsViewController payRewards:... for general-case use
* Daily Loyalty Rewards correctly pay out (including optimizations)
* fix bad loyalty signature on logout
Content changes:
- * new NYE banner
* bugzid: 1498 implement phase-layer for seedlings/young-tree
* updates for CNY 2016 (monkey)
* add new seed-stripper images
* Updated seed-stripper (wood) image
* power-saws into templates/tools.
* bugzid: 1518 implement new power tools (saws, seed-strippers)
* adjust market node-sell prices (nerfed)
* fix banners plist
* bugzid: 1526 add sounds for new saws/strippers.
* update chainsaw iron output (150=>155)
* add VD banner
* add loyalty sound
* re-order missions, push fluff out later in the cycle
* bugzid: 1534 item clutter can obscure chest taps
* add loyalty images
* updated loyalty bars
* add loyalty help
* add 'day-' prefix to loyalty keys (allows better parsing)
Server changes:
- * add loyalty rewards to login, saveFarm
* working loyalty rewards distribution
* fix typo
On The List!
NOTE: "The List" changes to try to keep up with user feedback; your feedback matters! Everything that we've previously talked about is still "on the list", but "early user experience", "social features" and "less obstreperous game-play/UI" are being prioritized, as I think those items are most-critical.
Plans for upcoming releases as of Jan 9, 2016:
v1.7: Focus on soldering UI. (It's long been a weak spot of the game, and I hope to make it much-much-less-sucky.)
v1.8: More circuits/automation.
v1.9: Misc, wish-list, catchup & overflow from items that were intended for earlier builds but slipped.
v1.10: Guilds (phase 1).
v1.11: VIP levels.
v1.12: Misc/Wishlist.
v1.13: Guilds (phase 2).
v1.14: Focus on "first 10 minutes" user experience.
"Eventually" ("Soon!"??): WoRFC on Apple-TV.
vFuture: 100s of great ideas that I need to sort into planned releases and then release them.