WoRFC v1.7.5 release notes

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WoRFC v1.7.5 release notes

Postby worfc » Tue Jan 26, 2016 9:11 pm

Notes about upcoming releases at at the end of each release notes forum post.

Release/Change Notes for World of RoboFarmCraft v1.7.5(6999): "New-user fixes, bug fixes and misc."

    * Submitted to QA: Jan 26, 2016
    * Submitted to Apple for review: Jan 27, 2016
    * Available in the App Store: Jan 31, 2016

"Big News" items

    * New User mission reorganization and simplification. (MUCH better experience!)
    * New signal-probe tool. And the Electro-zap can be used on chip-interior pins.
    * The robot can now drop up to 4 of an item at a time.
    * New Achievements!
    * Several UI tweaks and bug fixes that should make things generally better.

Code changes:

    * bugzid: 1575 releasing gate (after drag) reverts to solder mode (killing other tools)
    * bugzid: 1576 switch tools away from routing leaves route-wire dangling
    * add mission tracking to debug farm
    * bump vsn to 1.7.5 for development
    * bugzid: 1583 don't allow edit of Russ's NoCarry or name
    * bugzid: 1596 text registers/comparators missing editable
    * add new n00b missions files
    * rename drawer routines slideIn => slideOpen, slideOut => slideShut
    * bugzid: 1593 start farm: auto-home solder pen
    * bugzid: 1591 cut a tree reminder of system power
    * bugzid: 1586 reminder that system power is off
    * bugzid: 1580 new robot title
    * bugzid: 1592 power-on to robot turns on system-power
    * bugzid: 1594 create-farm allows farm-naming
    * bugzid: 1602 add telemetry to incineration
    * bugzid: 1603 game update: move section bools key out of UD into FS_
    * bugzid: 1599 new farm crafting filters show all, but with all but sections1,2 collapsed
    * bugzid: 1338 don't craft using ingredients with non-empty inventory
    * farm, crafting, market tips
    * bugzid: 711 implement signal-probe tool
    * bugzid: 1608 start-position image updates with change of wire-color tool
    * bugzid: 1609 wire colors now save/restore with farm
    * bugzid: 1566 add farm-level calculation
    * cruft cleanup
    * bugzid: 1474 drop item pin accepts numeric signal MAX((# % 4), 1)
    * Performance: better handling of 'inventory changed' notification (ignore if it's not ours)
    * bugzid: 1563 farm decorations improve morale, whch increases robot learnign rate
    * refactor tips dict layout.
    * bugzid: 795 allow electro-zap on inside chip-pins (outputs)
    * bugzid: 1185 item signals pushed up antenna maintain their source inventory
    * bugzid: 723 inventory-in can come from other inventories (incl antenna signals)
    * tweaks
    * bugzid: 1620 signals now properly propagate through nodes, routing and otherwise
    * bugzid: 1632 load circuit doesn't pull routing-nodes from inventory
    * vsn back to 1.7.5 (merged master) (Got lots of pre-v1.8 updates :)
    * bugzid: 1624 put-away circuitry shouldn't try to store routing-nodes in inventory
    * bugzid: 1625 data format: remove stray routing-nodes from inventory/ground
    * bugzid: 1619 two robots can move into the same empty spot
    * bugzid: 1629 achievement for crafting item sensor
    * bugzid: 1628 achievement for powersaw use
    * bugzid: 1631 better trigger for tips
    * bugzid: 1604 numeric register loads without filled-in- middle
    * bugzid: 1598 gates drop in wrong orientation (should always be rotation90s = 0)
    * bugzid: 1633 chest-count does not update live
    * bugzid: 1632 inventory-full does not update live

Content changes:

    * help typo
    * Robot -900 start with eye "open"
    * bugzid: 1582 Russ is no-carry
    * bugzid: 1579 in give-tool mission, explain which drawer is which
    * bugzid: 1576 instruct user to leave power-on when Russ goes to trees
    * new n00b missions node-for-power, hot-v-cold
    * bugzid: 1593 start farm: auto-home solder pen
    * bugzid: 1591 cut a tree reminder of system power
    * bugzid: 1586 reminder that system power is off
    * bugzid: 1580 new robot title
    * bugzid: 1601 update crossover missions to force-reload, to prevent old-new-player dead ends
    * bugzid: 1599 new farm crafting filters show all, but with all but sections1,2 collapsed bugzid: 1603 game update: move section bools key out of UD into FS_
    * bugzid: 1411 add item-sensor hot icon
    * bugzid: 1411 add item-sensor hot icon
    * add chip-2 and probe images
    * updates to help, tips & loyalty lists
    * refactor tips dict-layout
    * updated tips
    * softer antenna sound
    * updated startFarm-2
    * noItem for routing nodes
    * add achievement images (powersaw, item sensor)
    * bugzid: 1629 achievement for crafting item sensor
    * bugzid: 1628 achievement for powersaw use
    * more tips

Server changes:

    * Don't pay loyalty rewards on 1st day (start farm)
    * log if old style start farm.
    * correctHash fixes
    * bugzid: 1612 use correct user-key in saveFarm
    * add test sql
    * bugzid: 1617 log loyalty payouts
    * logging tweaks

On The List!


NOTE: "The List" changes to try to keep up with user feedback; your feedback matters! Everything that we've previously talked about is still "on the list", but "early user experience", "social features" and "less obstreperous game-play/UI" are being prioritized, as I think those items are most-critical.

Plans for upcoming releases as of Jan 26, 2016:

v1.8: More circuits/automation.

v1.9: Misc, wish-list, catchup & overflow from items that were intended for earlier builds but slipped.

v1.10: Guilds (phase 1).

v1.11: VIP levels.

v1.12: Misc/Wishlist.

v1.13: Guilds (phase 2).

v1.14: Focus on "first 10 minutes" user experience.

"Eventually" ("Soon!"??): WoRFC on Apple-TV.

vFuture: 100s of great ideas that I need to sort into planned releases and then release them.
Posted by WORFC, board admin, moderator, game author.

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